A few screenshots

We’ve been working on some lighting, effects (clouds), shader, multi-core architecture and DX11 updates to our game and engine recently. So I thought that it might be a nice time for some screenshots updates to show where things are at.

We’ll be working some more on the lighting and shaders over the next couple of weeks, so hopefully I can put up some nice updates again once we’re done.

P.S. We’re most of the way through  integrating our HUD in line with the concepts. So we should be able to update on how that finally came together later this week too :)

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Posted in Engine, Graphics, HUD, Screenshots, Shaders & Materials

Eight HUD’s in eight days – Day 8 – FINAL DAY!

8 days of HUD comes to a close with;

  • A new angular visual style
  • Core engine fuel level as a geometric meter overlay above engine
  • Icons projected on track behind vehicle displaying available and active upgrades
  • Auxiliary capacitor meter on track behind rear wheels
  • Speed, lap and race position as a ‘stand up’ readout between engine and wheels
  • Lap and split times on track behind rear wheels
  • New style for tail light integrated KERS boost energy readiness boost active effect trail
  • New tyre heat signature style trailing wheels on track

Would love to hear any thoughts and feedback if you have it. Any favourite styles? Any ideas that you think are great, or not so great!?

HUD Concept – Day 8

HUD Concept-Day 8

Posted in Concept, Design, HUD, UI, UX, Vehicles

Eight HUD’s in eight days – Day 7

Day 7 HUD concept exploring ideas for;

  • A new visual style
  • Core engine fuel level as a circular meter overlay above engine
  • Icons projected on track behind vehicle displaying available and active upgrades
  • Auxiliary capacitor meter on track behind rear wheels
  • Speed, lap and race position as a ‘stand up’ readout between engine and wheels
  • Lap and split times on track behind rear wheels
  • New style for tail light integrated KERS boost energy readiness boost active effect trail
  • New tyre heat signature style trailing wheels on track

HUD Concept – Day 7

HUD Concept-Day 7

 

Posted in Concept, Design, HUD, UI, UX, Vehicles

Eight HUD’s in eight days – Day 6

Day 6 HUD concept exploring ideas for;

  • A new visual style
  • Engine energy flare effects indicating charge and heat level with an overheat alert
  • Icons projected on track behind vehicle displaying available and active upgrades
  • Core fuel level overlaid at rear of vehicle
  • KERS energy levels integrated into tail light with alert for ‘boost ready’ and an effect trail when activated
  • Auxiliary capacitor and KERS meters on track as graphical meters behind rear wheels
  • Speed and race position as a ‘stand up’ readout between engine and wheels

HUD Concept – Day 6

HUD Concept-Day 6

Posted in Concept, Design, HUD, UI, UX, Vehicles

Eight HUD’s in eight days – Day 5

Day 5 HUD concept exploring ideas for;

  • A new visual style
  • Holographic icon projected above engine displaying available upgrades
  • Auxiliary capacitor and battery levels as graphical overlay meter rings at base of PCU (power control unit)
  • Engine energy and heat level at back of vehicle with an overheat alert
  • Speed, lap time and core fuel level readouts as a vertical overlay on track
  • Another visual treatment for hot and cold tyre feedback
  • New flare style off the rear wheel for KERS charge status
  • Track edge glow effect reacting to vehicle

HUD Concept – Day 5

HUD Concept-Day 4

Posted in Concept, Design, HUD, UI, UX, Vehicles

Eight HUD’s in eight days – Day 4

Day 4 HUD concept exploring ideas for;

  • A new visual style
  • Engine energy flares indicating charge and heat level with an overheat alert
  • Core fuel level as a circular meter overlay above engine
  • Auxiliary capacitor and KERS energy levels as vertical graphical meters on the outside of rear tyres
  • Speed, race position, lap time and boost level readouts as a vertical overlay on track
  • Another visual treatment for hot and cold tyre visual feedback on tyres and track with alert icons
  • Flares off the rear wheel for boosting vehicles

HUD Concept – Day 4

HUD Concept-Day 5

Posted in Concept, Design, HUD, UI, UX, Vehicles

Eight HUD’s in eight days – Day 3

Day 3 HUD concept exploring ideas for;

  • A new visual style
  • Engine energy flares indicating charge level
  • Auxiliary capacitor and battery levels as graphical overlay meter rings at base of PCU (power control unit)
  • Speed and lap time readout as a vertical overlay on track encircled by a fuel meter
  • Another visual treatment for hot and cold tyre feedback
  • KERS charge level status as a flare off the rear wheel and vfx from the rear engine vents
  • Track edge glow effect reacting to vehicle

HUD Concept – Day 3

HUD Concept-Day 3

Posted in Concept, Design, HUD, UI, UX, Vehicles

Eight HUD’s in eight days – Day 2

Our day 2 HUD concept is all about;

  • Engine energy levels and critical overheating done via engine component colours
  • Auxiliary capacitor and battery levels as graphical overlay meter rings above engine
  • Speed readout as a vertical overlay on track
  • Tacho and Boost meters as a vertical overlays on track
  • Tyre heat as an effect trail and as a heat signature on track coupled with alert indicators for tyre temp/KERS recharge
  • KERS charge level meter at back of vehicle

HUD Concept – Day 2

HUD Concept-Day 2

Posted in Concept, Design, HUD, UI, UX, Vehicles

Eight HUD’s in eight days …

… well, that’s the aim :)

22 involves fast paced racing on extreme tracks, so taking your eyes off the road to look into the far flung corners of your screen when you’re in the middle of a loop or taking a corner on a vertical climb 1,600m’s (1 mile) above sea level won’t cut it. A HUD done via context relevant direct readouts and clear visual cues will be the best way to keep you informed and focused on the race.

We have a bunch of different content delivery and visual styles ideas that we’re keen to explore over the next week and a bit. Would love to hear your thoughts on which styles you like best!

HUD Concept – Day 1

Exploring;

  • Engine energy levels and critical overheating done via engine component colours and graphical overlays
  • Speed readout as a horizontal overlay
  • Heat signature on track as an indication of tyre temp/KERS recharge
  • Stacked icons on track to display power-up and vehicle and track upgrade options

HUD Concept-Day 1

 

Posted in Concept, Design, HUD, UI, UX, Vehicles

Attack of the drones – Part 2

The WIPs for our pit drones before choosing our final design…

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Tagged with: , , , ,
Posted in Concept, Pit Drone
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